F_TRIG (FB) ¶ FUNCTION_BLOCK F [...] : F
CeilF (FUN) ¶ FUNCTION CeilF : REAL [...] not less than f. If
FloorF (FUN) ¶ FUNCTION FloorF : REAL [...] not greater than f
TruncateF (FUN) ¶ FUNCTION TruncateF [...] , towards zero. If f is
VisuFbRectF.RotateBy (METH) ¶ METHOD RotateBy InOut: Scope
VisuFbRectF.SetAsIntRect (METH) ¶ METHOD SetAsIntRect InOut: Scope Name
VisuFbRectF (FB) ¶ FUNCTION_BLOCK VisuFbRectF [...] Points ARRAY [0..3] OF VisuFbPointF
VisuFbRectF.GetAsIntRect (METH) ¶ METHOD GetAsIntRect : Visu
VisuFbRectF.MoveBy (METH) ¶ METHOD MoveBy InOut: Scope Name