TO BYTE The read [...] to this location [...] number of bytes to be
TO BYTE The read [...] to this location [...] number of bytes to be
TO POINTER TO BYTE pulSize POINTER TO
TO BYTE The read [...] to this location [...] number of bytes to be
TO BYTE The read [...] to this location [...] number of bytes to be
Path POINTER TO BYTE [...] TO Variable [...] Result POINTER TO UDINT
NewElem POINTER TO BYTE Return [...] Append : BOOL Tries to [...] to the queue
Data POINTER TO BYTE data