a new element to [...] a pointer to the new element. In
Elem_Triggers : STRUCT A sorted list [...] trigger positions InOut: Name Type n UDINT a
_TG_JerkPhase InOut: Scope Name [...] fA0 LREAL f [...] V LREAL fA LREAL
: qualified_only In [...] -orientation plus a rotation around a certain axis
_Error InOut: Scope Name [...] _Error Inout a AXISPOS [...] _Frame aRef AXISPOS
_Error InOut: Scope Name [...] _Error Inout a AXISPOS [...] _Frame aRef AXISPOS
_Error InOut: Scope Name [...] _Error Inout a AXISPOS [...] _Frame aRef AXISPOS
_Error InOut: Scope Name [...] _Error Inout a AXISPOS [...] _Frame aRef AXISPOS
: qualified_only In [...] -orientation plus a rotation around a certain axis
_TRIG Detects a falling edge of a boolean [...] _TRIG ; (* Example in ST