_State Input dTau1_I LREAL
3M.SMC_Vec vD_Ori SM
) = 16#BB3D In
Const vAxisAngle SMC_VECTOR3D
_JerkBounds wI DynState d
PathQueue dTs LREAL
.TimerHires Input t LREAL d
Comment Input pD
kinematics Inout v SMC_Vector3D