FLOAT ¶ FLOAT_TO_LREAL (Function) FLOAT_TO_REAL (Function) LREAL_TO_FLOAT (Function) REAL_TO_FLOAT (Function)
FLOAT_TO_LREAL (FUN) ¶ FUNCTION FLOAT_TO_LREAL : LREAL InOut: Scope Name Type Return FLOAT_TO_LREAL LREAL Input fltValue FLOAT
FLOAT_TO_REAL (FUN) ¶ FUNCTION FLOAT_TO_REAL : REAL InOut: Scope Name Type Return FLOAT_TO_REAL REAL Input fltValue FLOAT
LREAL_TO_FLOAT (FUN) ¶ FUNCTION LREAL_TO_FLOAT : FLOAT InOut: Scope Name Type Return LREAL_TO_FLOAT FLOAT Input lrValue LREAL
REAL_TO_FLOAT (FUN) ¶ FUNCTION REAL_TO_FLOAT : FLOAT InOut: Scope Name Type Return REAL_TO_FLOAT FLOAT Input rValue REAL
HANDLE ¶ DWORD_TO_HANDLE (Function) HANDLE_TO_DWORD (Function) HANDLE_TO_LWORD (Function) HANDLE_TO_WORD (Function) LWORD_TO_HANDLE (Function) WORD_TO_HANDLE (Function)
DWORD_TO_HANDLE (FUN) ¶ FUNCTION DWORD_TO_HANDLE : HANDLE InOut: Scope Name Type Return DWORD_TO_HANDLE HANDLE Input dwValue DWORD
HANDLE_TO_DWORD (FUN) ¶ FUNCTION HANDLE_TO_DWORD : DWORD InOut: Scope Name Type Return HANDLE_TO_DWORD DWORD Input hValue HANDLE
ConvertUSecToTick (FUN) ¶ FUNCTION ConvertUSecToTick : CAA.TICK InOut: Scope Name Type Return ConvertUSecToTick CAA.TICK Input udiUSeconds UDINT
GetElapsedTimeInNSec (FUN) ¶ FUNCTION GetElapsedTimeInNSec : UDINT InOut: Scope Name Type Return GetElapsedTimeInNSec UDINT Input tkStart CAA.TICK