Prod3DStand LREAL If one of the [...] Prod3DStand (FUN) ¶ FUNCTION [...] will calculate the
SubVector (FUN) ¶ FUNCTION Sub [...] will subtract two
Prios = 0 AND ctNumMsg [...] AND ctNumMsg = 0 [...] .HANDLE Input ctNumMsg CAA
Memory from PLC ctNumPrios = 0 AND ctNumMsg [...] AND ctNumMsg = 0
XChgDelete (FUN [...] Create InOut: Scope Name [...] Delete ERROR Input hXChg CAA.HANDLE
.HANDLE ctNumMsg CAA.COUNT [...] XChgExtendH (FUN [...] ExtendH : ERROR InOut: Scope
.SIZE Input ctNumMsg CAA [...] XChgGetSize (FUN [...] Size : CAA.SIZE InOut
XChgIsEmpty (FUN [...] IsEmpty : BOOL InOut: Scope [...] Input hXChg CAA
XChgMsgLeft (FUN [...] Left : CAA.COUNT InOut [...] Return XChgMsgLeft CAA
.HANDLE Input idMinKey CAA.IDENT idMaxKey CAA [...] CreateH : CAA.HANDLE InOut