_PoolDelete (FUN [...] CreateX provided that all blocks are free If a block
.HANDLE ctNumBlocks CAA.COUNT [...] ExtendH (FUN) ¶ FUNCTION [...] InOut: Scope Name
_PoolGetBlock : CAA [...] Pool and returns ist [...] _PoolGetBlock CAA
BlockSize : CAA.SIZE InOut [...] _PoolGetBlockSize (FUN) ¶ FUNCTION
_PoolGetCur [...] _PoolGetCurCapacity : CAA.COUNT InOut
_PoolGetNum [...] _PoolGetNumBlocksLeft : CAA.COUNT InOut
_PoolGetSize : CAA [...] Size CAA.SIZE Input ctNum [...] _PoolGet
Add the priroity level usiPrio to the [...] _RLstAdd
Block to its pool InOut [...] _PoolPutBlock (FUN) ¶ FUNCTION
CheckPrio (FUN) ¶ FUNCTION [...] return TRUE if the priority level usi