Input value Output B0 BOOL Output bit 0 B
TO ARRAY [0..255 [...] RxBuffer POINTER TO ARRAY [0 [...] udiSpeedHz UDINT 0
_VECTOR3D STRUCT(dX := 0, dY := 0, dZ := 1) In
_VECTOR3D STRUCT(dX := 0, dY := 0, dZ := 1) In
8 Bits “xBit0 [...] Byte xBit0 BOOL Bit 0 of the Byte
= 0xC8 is Mandatory [...] ApplicationReadyTimeout TIME TIME#5m0s0ms PN
Other. Returns 0 if the elements are equal, < 0 [...] Element, > 0 if the element
Other. Returns 0 if the elements are equal, < 0 [...] Element, > 0 if the element
Index UINT 0 usiSubIndex USINT 0 Inout Axis
Index UINT 0 usiSubIndex USINT 0 usi