. Returns a value > 0 if [...] component 2, 0 if they [...] value < 0 if
Poly Input f0 LREAL The function value at x=0 f [...] value at x=l f0
Element . Returns 0 if the elements are equal, < 0 [...] Element , > 0 if the element
Element. Returns 0 if the elements are equal, < 0 [...] Element, > 0 if the element
Main.NumAxes, kinAxis = 0 and idx = 0. If kinMain is
Main.NumAxes, kinAxis = 0 and idx = 0. If kinMain is
4 > 0 HANDUP The hand [...] ”, i.e. q4 < 0 [...] straight (q4 ~ 0
4 > 0 HANDUP The hand [...] ”, i.e. q4 < 0 [...] straight (q4 ~ 0
CurrentFile INT 0 iCurrentReadRequest UDINT 0
SyncManager ( 16#1100 , 0 , 16#20 , TRUE , 0 [...] manager usiType USINT 0