HandleInput : BOOL InOut: Scope Name Type [...] Input BOOL Input p
Result : BOOL InOut: Scope Name Type Return SetResult BOOL Input result
UpdateRects : BOOL InOut: Scope Name Type Return GetUpdateRects BOOL Input elem
Rectangles : BOOL InOut: Scope Name Type Return AddRectangles BOOL Input mgr
_Frame_IsIdentity : BOOL InOut: Scope Name Type Inout [...] _Frame_IsIdentity BOOL
Position_IsValid : BOOL InOut: Scope Name Type Inout [...] Position_IsValid BOOL
VState_IsConstant : BOOL InOut: Scope Name Type Inout [...] VState_IsConstant BOOL
ElemFun_Depth : BOOL [...] Type Inout Const ef [...] Fun_Depth BOOL Output depth
Elem_IsBlending : BOOL InOut: Scope Name Type Inout [...] Elem_IsBlending BOOL
Elem_IsConstant : BOOL InOut: Scope Name Type Inout [...] Elem_IsConstant BOOL