/spidev0.0. It is meant [...] aeType ARRAY [0 [...] Outputs ARRAY [0..31] OF BOOL
terminating ‘\0’ or “\0” In
BufferOutQueue POINTER TO ARRAY [0..0
0.0 Minimum axis [...] page) rMax REAL 100.0 [...] NumRotationAngle REAL 0.0 Number
acceleration to velocity 0 and acceleration 0 [...] _REF_SM3 Input v0 LREAL
RotationOffset LREAL 0 [...] origin (0,0) in [...] 0 Additional
#FFFF Black DINT 16#0 [...] Cyan DINT 16#E0FFFF Light [...] Yellow DINT 16#FFFFE0 Lime
. (0 -> ‘00’, 10 -> ‘0A’, 255 -> ‘FF