to B. InOut: Scope [...] ElemFuns_AddFunsEB : POINTER TO ARRAY [0..1] OF ElemFun Returns
to E. InOut: Scope [...] ElemFuns_AddFunsAE : POINTER TO ARRAY [0..1] OF ElemFun Returns
to E. InOut: Scope [...] ElemFuns_AddFunsE : POINTER TO ARRAY [0..1] OF ElemFun Returns
to the data to [...] Number of bytes to [...] NewClient Execution of command: New
NewFrame Send to server the [...] CmdNewFrame Pointer to the data to [...] Number of structure to
Lenght of the rune in [...] . InOut: Scope Name [...] BYTE Pointer to the
to do the error processing of errors coming from the
: STRUCT InOut: Name [...] Switch USINT Number of the [...] the switch is to be
function to a queue of [...] the copies in the [...] , and the internal
, regardless of the value of [...] SerializeHexReal. InOut: Scope Name [...] floating point number to