dLength LREAL Object length d [...] interpolation dVelStart LREAL
linearly. dX LREAL 0 X [...] system dY LREAL 0 Y [...] system dZ LREAL 0 Z
_Frame Input dJointAngle_rad LREAL dLinkOffset_u LREAL d
1 POINTER TO SMC_Vector3d pv2 POINTER TO SMC_Vector3d dFactor LREAL pv
_AddVector (Function) SMC_CalcNormVec2D [...] _GetMaxComponents2 (Function) SMC_MakeNormed2D (Function) SMC_MakeNormed3D
Positions ARRAY [0..5] OF SMC_Vector3D [...] Schlitten) dOffsetZ LREAL [...] schneiden d
_Frame Input dJointAngle_rad LREAL dLinkOffset_u LREAL d
Interpolator d [...] =north) dOffsetA LREAL [...] A in degree d
.Kin_Pos_RRR Output d1 LREAL 32 a [...] .5 d3 LREAL 3.5 a3 LREAL 0 d4 LREAL 22
PrimArc Inout Const vC SM3M.SMC_Vector3D [...] coordinates vN SM3M.SMC_Vector3D [...] ) Input dR LREAL d