TouchEvent : BOOL This method [...] necessary to implement [...] TouchEvent BOOL Input num
average with respect to [...] to a set of [...] . In contrast to the
TouchEvent2 : BOOL This method [...] TouchEvent2 BOOL Input num [...] Touches POINTER TO Visu
FctDrawPolyline2 : BOOL Draw polyline [...] FctDrawPolyline2 BOOL Input itf [...] PolyPoints POINTER TO ARRAY [0..0
Commit allows to call the [...] change to STATE [...] state change to STATE
Commit allows to call the [...] change to STATE [...] state change to STATE
Commit allows to call the [...] change to STATE [...] state change to STATE
is analogous to [...] output bits to switch in analogy to a
to be able to say [...] . To be increased on [...] SettingRequiresReset BOOL Indicates
connected to output itf [...] Execute BOOL Rising edge [...] Done BOOL TRUE : Action