ElementEquals : BOOL [...] Equals BOOL Input itfElement IElement The element to
BeHandledWihtoutPainting : BOOL InOut: Scope [...] BeHandledWihtoutPainting BOOL Input pEvent POINTER TO VisuStructEvent
SameMouseMoveEvent : BOOL InOut: Scope [...] SameMouseMoveEvent BOOL Input pEvent POINTER TO VisuStructEvent
SecureTapping : BOOL InOut: Scope [...] SecureTapping BOOL Input pClient POINTER TO Visu
ContainsElement : BOOL [...] to the history. In [...] Element BOOL Input udi
_SetVector : BOOL InOut: Scope [...] _SetVector BOOL Input dX LREAL [...] pv POINTER TO SMC_VECTOR3D
_WriteNewLine : BOOL Writes a new [...] return + newline) to a [...] _WriteNewLine BOOL Input stream
ServiceBuffer POINTER TO BYTE [...] ServiceBufferAdd POINTER TO BYTE If no [...] to connect to the
tokens to a sequence [...] sentences ready to be [...] to use this
Execute BOOL Rising edge [...] cycle. xAbort BOOL [...] reset to their