in poqDataIn to [...] pointer to the [...] path to get rotated
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE