each call to the [...] Comment Input IN REAL [...] OUT REAL Variance
ISupportsRealDrawing.MoveAbsolute (PROP) ¶ PROPERTY [...] Absolute : POINTER TO VisuFbMoveAbsoluteF
_pVisuTextBuffer POINTER TO ARRAY [0 [...] _Constants.VISU_TEXTBUFFER_SIZE] OF WORD Is used [...] _VisuManager IVisuManager2 g
DeserializeHexReal [...] DeserializeHexReal : BOOL [...] that liM * 2^i
Offset Method to set the [...] context has to be [...] VisutransformXOffset REAL
_ISO8601 (Function) DT_TO_REAL [...] _LTIME (Function) INT64_TO_REAL [...] _ISO8601 (Function) LTIME_TO_REAL
_Quat_ApplyRotation Applies a rotation to a [...] with real part = 0 [...] rotated (real part = 0)
FMMU Adds a FMMU to the [...] , 2 , 1 ); In [...] Length WORD Length of FMMU
GetAngle INT Input xUseRealPaintCoordinates BOOL If the real [...] AbsoluteAnimation POINTER TO Visu
GetAngleFromProp INT Input xUseRealPaintCoordinates BOOL If the real [...] AbsoluteAnimation POINTER TO Visu