); IF Read.xDone THEN [...] CAT to be ready. *) IF [...] _Master.xConfigFinished THEN iState := i
pSlave^(); IF pSlave^.xError THEN ; END_IF [...] . The status can then
Unregister : BOOL ; END_VAR IF xRegister THEN Ether [...] Register := FALSE ; END_IF IF x
brake (if the brake [...] : Activates FB, else
Failed BOOL If TRUE is returned, then there [...] if value <> 0
Divides a by b. If b is zero, then positive
TouchEvent2, then it’s no longer [...] by someone else
_CODE.SUCCESSFUL if writing is allowed. Only needed if [...] permitted; ELSE: Writing
, else inactive. b [...] if the application [...] an effect, if
Release : ERROR If this message [...] reference, then Send it