UpdateData: BOOL; bSwitchToStandby: BOOL; bSwitchToActive: BOOL; bSwitchTo
CODESYS Development System
Delete : BOOL; iResult : INT [...] Scalar : POINTER TO DWORD [...] Init : BOOL := TRUE; x
Recursive ( bool ) – if set to [...] Recursive ( bool ) – if set to [...] Recursive ( bool ) – if set to
CODESYS Development System
___XWORD STRING_TO_BIT STRING_TO_BOOL [...] _DT STRING_TO_DWORD STRING_TO_INT [...] ___XWORD WSTRING_TO_BIT WSTRING_TO_BOOL
Success ( bool ) – if set to [...] ItemsCompleted ( int ) – The number [...] . nItemsTotal ( int
CODESYS Development System
___XWORD TIME_TO_BIT TIME_TO_BOOL [...] _DT TIME_TO_DWORD TIME_TO_INT [...] ___XWORD LTIME_TO_BIT LTIME_TO_BOOL
_localized_display_name ( bool ) – if set to [...] ( bool ) – if set to [...] ( bool ) – if set to
_locks ( bool ) – if set to [...] _primary_project ( bool ) – If set to [...] _externals ( bool ) – if set to
background_color : int [...] background_color_sel : int [...] _rename : bool ¶ Gets wether
_externals : bool url – if set to [...] _externals : bool url – if set to [...] _locks ( bool ) – if set to