{0P} = \vec{P [...] Comment dX LREAL 0 x [...] , initialized with 0) d
D POINTER TO ARRAY [0..0 [...] DElemFuns POINTER TO ARRAY [0..0 [...] DTraces POINTER TO ARRAY [0..0
_ADDR STRUCT(sAddr := ‘0.0.0.0’) ‘0.0.0.0’ => INADDR_ANY ‘127.0.0
_aCBernstein5 ARRAY [0..5] OF SM3M.SMC_Polynomial [STRUCT(deg := 0, ad [...] := 5, ad := [0, 5
Reserved ARRAY [0..6] OF BYTE [...] NdCfgActive ARRAY [0..7] OF BYTE [...] NdCfgInactive ARRAY [0..7] OF BYTE
DCEnable BOOL Enable DC xSync0Enable BOOL Enable Sync 0 dwSync0
FrameNo INT 0 In this [...] linearly. dX LREAL 0 X [...] system dY LREAL 0 Y
Reserved DWORD abPcOsName0 ARRAY [0..3] OF BYTE [...] [0..3] OF BYTE ab
1 UDINT 0 RPC 706 [...] 2 UINT 0 Data3 UINT 0 Data4 ARRAY [0..7
ARRAY [0..MAX [...] : ad[0] is the [...] ] <> 0 must hold if