Input b [...] / reset cold) b
Input b [...] / reset cold) b
Input b [...] / reset cold) b
Input b [...] / reset cold) b
Input b [...] / reset cold) b
Input b [...] / reset cold) b
movement to point F <= B [...] corners A-D-E and E-F-B
FunBasic_IntersectWithSphere LREAL bError BOOL b
LREAL bComputeACSOnly BOOL bApplyARef BOOL
_REF_SML bRegulatorOn BOOL [...] _REF_SML bDriveStart BOOL [...] _REF_SML b