the x- and y-axis [...] computed). Inout Const mR [...] ISMOrientationKinematicsWithOriImage2
the x- and y-axis [...] computed). Inout Const mR [...] ISMOrientationKinematicsWithOriImage2
is 0. Inout b [...] IAlarmHandler2 [...] ManagerClient instance iSkipRows INT
differing from (0,0) , e.g. around the point (xP,yP [...] the vector (-xP,-yP
: dX = a1 + a3 + a4 dY = 0 dZ = d1 + a2 + d5 X Along
: dX = a1 + a3 + a4 dY = 0 dZ = d1 + a2 + d5 X Along
arm 2 in t.u. dArmLength3 [...] in t.u. dArmLength2 [...] dOffsetA LREAL 0
by a0. dRollAxisOffsetY [...] by a0. dRollAxisOffsetZ [...] roll axis a1 in X
by a0. dRollAxisOffsetY [...] by a0. dRollAxisOffsetZ [...] roll axis a1 in X
: dX = 0 dY = 0 dZ [...] of axis a0 is 0. X [...] linear axis (a2) and