TIME_TO_DURATION (FUN) ¶ FUNCTION [...] _TO_DURATION : DURATION InOut: Scope
_TO_LREAL (FUN) ¶ FUNCTION [...] _TO_LREAL : LREAL InOut: Scope [...] Input fltValue FLOAT
_TO_REAL (FUN) ¶ FUNCTION [...] InOut: Scope Name [...] _TO_REAL REAL Input flt
LREAL_TO_FLOAT (FUN) ¶ FUNCTION [...] _TO_FLOAT : FLOAT InOut: Scope
REAL_TO_FLOAT (FUN) ¶ FUNCTION [...] _TO_FLOAT : FLOAT InOut: Scope
DWORD_TO_HANDLE (FUN) ¶ FUNCTION [...] _TO_HANDLE : HANDLE InOut: Scope
HANDLE_TO_DWORD (FUN) ¶ FUNCTION [...] _TO_DWORD : DWORD InOut: Scope
USecToTick CAA.TICK Input udi [...] USecToTick (FUN) ¶ FUNCTION ConvertUSecToTick : CAA
GetElapsedTimeInNSec (FUN) ¶ FUNCTION GetElapsedTimeInNSec : UDINT InOut: Scope
GetElapsedTimeInUSec (FUN) ¶ FUNCTION GetElapsedTimeInUSec : UDINT InOut: Scope