vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D [...] ProjectPosition In
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D [...] ProjectPosition In
Position InOut: Scope Name Type Inout vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
Position InOut: Scope Name Type Inout vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D [...] ProjectPosition In
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D [...] ProjectPosition In
manipulation InOut: Scope [...] FbPointF Methods: GetAsIntRect MoveBy RotateBy SetAs
_VectorMult : BOOL InOut: Scope [...] POINTER TO SMC_Vector3D d LREAL
TrajectoryLimits InOut: Scope Name [...] dS0 LREAL d
Child : ITypedTree In [...] Child ITypedTree xAs [...] as first child