: dX = dArmLength1 + dArmLength2 dY = 0 dZ = 0 X Along
TCP SMC_VECTOR3D Input [...] CheckPosition BOOL d
_Sample_ScheduleInfo Output dTCur LREAL d
_Frame Output dDistCart LREAL [...] position d
_REF Inout Const v_MCS SMC_VECTOR3D vOffset_TCP SMC_VECTOR3D
_REF Inout Const v_MCS SMC_VECTOR3D vOffset_TCP SMC_VECTOR3D
_REF Inout Const v_MCS SMC_VECTOR3D vOffset_TCP SMC_VECTOR3D
_REF Inout Const v_MCS SMC_VECTOR3D vOffset_TCP SMC_VECTOR3D
Quat1_ExpV(u*d [...] _Quat Inout Const u SMC_Vector3D [...] vector. Input d
PrimArc Inout Const vStart SM3M.SMC_VECTOR3D [...] Dest SM3M.SMC_VECTOR3D [...] Border SM3M.SMC_VECTOR3D