Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] _Template_Edge Output xDone BOOL TRUE [...] _Template_Edge xBusy BOOL TRUE
Execute BOOL Rising edge [...] cycle. xAbort BOOL [...] reset to their
FrameIdx is set to a value [...] Back, and xFwd are set to [...] FrameIdx is set to ui
_Init : BOOL FB_Init is [...] Return FB_Init BOOL [...] InitRetains BOOL TRUE: the