: BOOL Init method [...] Return Init BOOL Input [...] TO BYTE The
BusAlarm : BOOL This function [...] BusAlarm which leads to a re [...] BusAlarm BOOL TRUE if a bus
PaintCell : BOOL This method [...] function block to draw [...] PaintCell BOOL Input i
LoginFailed : BOOL This method [...] to the visu user [...] LoginFailed BOOL TRUE - When the
HandleLogin : BOOL [...] called when a login to [...] Login BOOL TRUE - When the
_JoinRange : BOOL Joins a range [...] trajectory to tr [...] first phase in tr to
D POINTER TO ARRAY [0..0 [...] DElemFuns POINTER TO ARRAY [0..0 [...] DTraces POINTER TO ARRAY [0..0
Axes2 : BOOL In contrast to [...] does not have to be close to the
FullRune : BOOL Reports whether [...] FullRune BOOL Input pbyData POINTER TO BYTE Pointer
boolValue BOOL ui [...] stringValue POINTER TO [...] Value POINTER TO WSTRING