Element. Returns 0 if the [...] if the element is [...] Element, > 0 if the element
Element. Returns 0 if the [...] if the element is [...] Element, > 0 if the element
behavior. If true then [...] operational mode. If one or [...] operational. If the network
InitRetains BOOL if TRUE, the [...] InCopyCode BOOL if TRUE, the
Returns 0 if (and only if) md is a
stops logging if [...] entries if buffer is
Failed BOOL If TRUE is [...] if value <> 0
IsActionOngoing : BOOL ..return: If it [...] of activity. If
Child : COLLECTION_ERROR Checks if [...] Result BOOL True, if this
Child : COLLECTION_ERROR Checks if [...] Result BOOL True, if this