within the (x,y [...] .g. around the point (xP,y [...] the vector (-xP,-y
: check, IF 0x [...] in 0x6060 when [...] of object 0x
function block is active [...] buffer as ARRAY[0..x [...] ARRAY[0..x] OF BYTE
:= 0 ; ASYNCSTATE_ACTIVE [...] error y in step x xDone : BOOL ; xError : BOOL
UaId_UserNameIdentityToken 322 OpcUaId_X
AXIS_REF_SM3 x [...] _REF_SM3 bPositionLagActive [...] _REF_SM3 x
MultitouchElement (Interface) IsMultitouchElementActive [...] ValueProvider (Interface) CurrentValueX [...] ClientData (Method) SetLimitsX
(256-x) Attributes [...] Code 0x20, which is [...] currently active for this
AXIS_REF_SM3 x [...] _REF_SM3 bPositionLagActive [...] _REF_SM3 x
AXIS_REF_SM3 x [...] _REF_SM3 bPositionLagActive [...] _REF_SM3 x