output state (i…State [...] variables i…State control [...] i.e. jump from
Stru POINTER TO ARRAY [0..0] OF S_ALLOC i
Stru POINTER TO ARRAY [0..0] OF S_ALLOC i
Out: Name Initial I 2#0 O 2#1 ALT0 2#100
( iErrorID ≠ 0) are [...] reached. When iErrorID ≠ 0 (Zero) the
SearchElementsIdArray POINTER TO ARRAY [0..0 [...] SearchElements POINTER TO ARRAY [0..0 [...] Element iElemCount INT i
TO ARRAY [0..0] OF Point iPointCount INT
pointing “down”, i.e. q4 > 0 SMC [...] pointing “up”, i.e. q
Type aI ARRAY [0..2 [...] [0..2] OF LREAL
_iComponents DINT [...] ARRAY [0..0] OF IBaseTreeNode