, or null, if the
null, if still the
_FctHandleInputGesture : BOOL returns TRUE if
is undefined if q
ASSERT (FUN) ¶ FUNCTION ASSERT : BOOL If the input b is
. If d is zero, then
: only safe if the
(negative or NaN), or if
TimeZoneInformation . If a switch to [...] . If a falling edge [...] only reset if either